Coiffeur
Coiffeur-Schieber – 4 players, 2 teams, with a scoreboard
Play
- Play, card values and tricks as in Schieber (Jass); last trick +5, all 9 tricks (match) 257. No Weis, no Stöck.
- Each team has its own column with every game type once, each with a multiplier: Acorns (clubs) ×1, Roses (hearts) ×2, Shields (spades) ×3, Bells (diamonds) ×4, Obenabe ×5, Undenufe ×6, Joker ×7, Joker ×8 (Joker = any game type of your choice).
- Option “10 rows”: adds Slalom ×7 (tricks alternate Obenabe/Undenufe, the chooser picks which comes first), Gusti ×8 (first 5 tricks one direction, last 4 the other), Jokers ×9 and ×10.
Choosing
- Forehand picks an empty row of his team or shoves (schieben) to his partner, who must choose.
- If forehand’s team has filled its column, the next player (the other team) chooses and may also shove.
Scoring and end
- Only the choosing team scores: its card points × the row’s multiplier (option: divided by 10, rounded down, first).
- Undenufe: Six 11, Ace 0 (option: Ace 11, Six 0).
- The game ends when both columns are full (16 or 20 deals). More points wins.
Rules of the other games: Partner Schnapsen · Snapszer · Schnapsen · Watten · Bauernschnapsen · Schafkopf · Jass · Klaverjassen · Amerikaner · Mau-Mau · Doppelkopf · Sueca · Thousand (Tysiąc) · Bela (Belot) · Kierki · Euchre · Differenzler
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